Rin Moriyama
Posts : 27 Jewels : 106530 Age : 29 Join date : 2015-08-26
| Subject: ~Tempest Demon Slayer Magic~ Fri 28 Aug 2015, 12:37 am | |
| Name of Magic; Tempest Demon Slayer Magic Type/Subtype of Magic; Caster/Slayer/Lost Current Rank; X Description;
Tempest Demon Slayer magic was taught to Rin by the king of the tempest demons, Demyx. whose domain were the skies and the storms brought forth from the skies. All storms were under his command. Rin was found adopted by Demyx from an orphanage in Magnolia. He took her in, raised her as his own, even giving her, her name. Defying his fellow demons, he eventually taught Rin, Tempest Demon Slayer Magic. Rin was quite the fast learner and learned to master this tremendous magic in a span of two years. Demon Slayers are a unique type of people who utilize a form of Lost Magic, Demon Slayer Magic. Each Demon Slayer has their own form of Magic, just like each Demon is a master of their own element. In addition, the said Demon Slayer also has the ability to eat their own element. Doing so rejuvenates them and enhances their abilities. Demon Slayers are known to possess keener senses than that of normal humans such as in Strength, Smell, Sight and Endurance. Demon Slayers are said to become stronger after bathing in the blood of Demons that they have slain. Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The color of Demon Slayer Magic is a white version of the element's natural color. The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly.
Tempest Demon Slaying Magic is a powerful magic that revolves around using Weather and Weather Patterns for both Offensive and Defensive purposes. Is a type of Magic which grants the user various characteristics belonging to a Tempest Demon, allowing them to incorporate the elements of different types of storms and weather effects into their body. Being a form of Demon Slayer Magic, the user of this type of Magic can consume external sources of thunder, wind, lightning, rain, etc. to restore their body and vitality as well as cast their spells.
Rin is generally weaker than other slayers. Even though she can consume all three elements(wind, water, and lightning) two of the three will have negative side affects if consumed separately.
Information; Strengths: •Rin is able to consume the lightning element just like a lightning slayer with no side affects whatsoever. This is her primary element. •Because of the nature of Rin's magic, the body adapts to the rapid decreases or increases in atmospheric pressure. This means that she would survive a fall from a high altitude, and only the impact from hitting the ground would hurt her. She can survive the harsh elements of her spells to where they don't affect her in any way. •One of tempest demon slayer magic's capabilities is it's has complete control over three elements, wind, water and lightning. Weaknesses: • Storm Slayers are at a disadvantage compared to that of normal slayers as their element is the reaction of three elements (Air, Lightning, water) though being able to consume all three two always show a side effect. • Due to the type magic the caster can't use his magic for stealth purposes for it being to loud and violent in nature. • Due to the magic's nature it often covers a large area leaving a high risk factor for allies to be harm unintentionally by the magic.
Traits; Shocking Personality: ~Rin passively shocks those around her by physical contact, this ability is controlled by the user's emotions of anger or irritation. The electrocution caused by the white lightning, is only equal to the strength of 2 ranks below the user's current rank. Repetitive shocking/electrocution to the same single target will decrease by 1 rank with each hit.
Flash Step ~Rin can turn herself into white lightning and teleport a distance of up to 6 meters at d rank, and an extra 3 meters further per rank. While in this form, Rin is immune to all physical attacks of equal or lower rank. They are not immune to physical attacks that are boosted by magic and pure magic attacks. This passive can only be used 10 times per thread.
Air Time ~The user gains the ability to passively fly along with floating just above the ground. The user flies at gale force 12 wind speeds (117.4 km/h) but he can only reach that speed when flying granted there are no objects blocking his way and the user can only fly at gale force 11 speeds for an hour before having to take a 15 minute rest. *THE SPEED RECORDED IN THIS TRAIT ARE ONLY FOR NON PVP OR STAT VS STATS SCENARIOS*
Slayer Standards ~Being a slayer magic the user has mastery over their respected element which in this case is storm. Like all slayers the user is able to consume large amounts of their respected element(s) allows them to re-energize and rejuvenate their body as well as allow them to cast their spells. Being a demon slayer the user can eat both pure AND mixed forms of their element. Being a demon slayer the user has access to the demon aura ability and the infamous Demon Force along with having the physical/melee performance and senses (sight, hearing, smell, taste and taste) on par with a demon along with having a resistance to their respected element.
- Signature Spells:
Name of Spell; Tempest Demon's Tsuki Boruto (Moon Bolt) Type; Melee, Close-range Rank; S Description; This spell works as the user channels a large amount of holy lightning with traces if ethernano into the palm of the user's hand where it is condensed and compressed while still being allowed to violently move within the sphere but in no set direction. The high concentration of the white lightning electricity formed into a sphere causing it to look like the moon, hence the name. Once the sphere is completed, the user charges forward creating more lightning as they move due to air friction with the caster's body and thrusts the spell into the target allowing the lightning to grind grind the target for a brief moment burning the target before exploding producing shock wave that breaks the sound barrier making a crack of thunder sound as the sphere turns into an extremely high voltage blast of lightning acting like a laser dealing heavy amount of damage that is usually fatal incinerating most organic things it comes in contact with. Information; -The spell is incomplete and hence can be fused with various other spells to make a complete form of it. Strengths; - Due to the traces of Eternano no slayer is able to consume this spell. - This spell when used at point blank range it is near impossible to dodge. - It is has a knock back effect on the target upon contact, Strong enough for them to be sent flying through a solid rock wall. Weaknesses; - The spell only works at point blank range, meaning if attacking from a distance the target has time to dodge/defend. - The spell can be negated through the use of a defensive earth spell of equal rank but will also negate the defensive earth spell. - The spell can be negated through the use of a lightning rod and the beam produced by the explosion can have it's trajectory influence by magnetic waves. Effects; Duration: 1 post Cooldown: 3 posts Range: Melee 0 ft, Beam 3000 yds, Knock-back 1500 yds. ____________________________________________________________________________
Name of Spell; Tempest Demon's Jupiter Gate Type; S Rank; Longer, Sniper-range Description; The user puts their hands together looking as if they are praying before waving their arms, causing a vast number of magical seals appear in the air to their right, left, above and behind the user (though the max number of gates is 20) releasing a torrent of energy needles composed from concentrated lightning encased in ethernano. The user can continuously produce the needles, even while he/she is mobile and even move the magic seals with the snap of her fingers to trap targets. Information: -The spell's total damage is equal to he users rank each shot is equal to 1/x of the number of shots fired -The spell's total damage can be reset every 100 shots fired for the cost of 10%MP, the spell’s duration can be rest for the cost of 5%MP. -Though the user can move the gate seals they only have a limited the range compared to the range of the projectiles (the gates can only be moved up to a 50ft radius (100 ft diameter) around the user whom is the epicenter). -The user can layer all the gates to make a single powerful blast though it takes a post to charge and adds two more posts to the cooldown. Strengths: - Due to the traces of Eternano no slayer is able to consume this spell. - This spell the spell has a magnificent range and accuracy always controlled by the user, so teams would only get harmed if they got into the line of fire of a needle that had already been fired. - The movement of the gates ables the user to set them up as traps for targets. Weaknesses: - The spell requires a huge amount of concentration so while active the user cannot use any other combat spells. - The spell can be negated through the use of a defensive earth spell of equal rank but will also negate the defensive earth spell. - The spell can be negated through the use of metal being used as a lightning rod and the needles can have it's trajectory influence by magnetic waves. Effects; Duration: 4 Cool-down: 6 Range: 3000yds (Projectiles), 100ft (gate movement).
- D Rank Spells:
Name of Spell; Hasten the Storm Type; Support Rank; D Description; The caster charges the air with her magic and hasten the atmosphere to acclimate itself again to reuse another spell. This causes a weather effect to speed up and align themselves. This accelerates the spell by 2 posts and makes it available to be cast again. Information; Strengths; -Accelerates a situation spell that the user may need in a hurry. -Can be used to shorten the long absurdly long spell cooldowns -Allows for combat flexibility. Weaknesses; -Actually inefficient by 1 post as in your trading 2 cooldown duration for a 3 spell cooldown on this spell. -A spell with extremely long Cooldown cannot gain benefit from this spell twice, because it can make the spell unstable. -Even if possible spell cannot be used to put a spell to 0 Cooldown. It always rests at 1. -Cannot be used on items Cooldown, only Tempest Demon Slayer magic Effects; Duration: Instant Cooldown: 3 posts Range: Self ______________________________________________________________________________
Name of Spell; Lightning Type; Support Rank; D Description; The caster uses electricity that they consume to charge their body to restore 20% of their mana. This spell also works on allies. However, this spell can only be utilized 3 times per thread Information; Strengths; - Restores 20% of the caster's mana per use - Can also restore 10% of one allies mana per use - Caster gains +10 spell power for duration of spell Weaknesses; - Can only use this spell three times per thread - Leaves caster wide open for attacks - Caster looses the +10 Spell Power once spell enters cooldown - Can only restore mana of one person per use Effects; Duration: 1 post Cooldown: 3 posts Range: Self ______________________________________________________________________________
Name of Spell; Tempest Triangle Type; Offensive Rank; D Description; Rin jumps high in the sky, attacking her target with lightning three times in a triangular pattern, sending the target flying. Information; Strengths; - Surrounds the target, making evading difficult. - Causes d rank damage. - Can temporarily paralyze targets of equal or lower rank for 2 posts. Weaknesses; - Will have little to no effect on earth magic users - Will have little to no effect on opponents with higher magic defense than Rin's spell power - only paralyzes lower or equal ranked opponents Effects; Duration: 1 post Cooldown: 3 posts Range: 100 feet away from the caster ______________________________________________________________________________
Name of Spell; Storm Passage Type; Supplementary Rank; D Description; The caster puts their hand over where the guild seal is and whispers "Please give *insert names* a safe passage through this storm." Upon then a magic sigil appears and a small aura of electrical/wind/water energies flow just above the recipients skin. This gives the caster's allies protection from the havoc they are going to wreak. Information; Strengths; -Protects allies from being hit with the caster's spells and receiving damage of up to C rank. -Can be used on two allies at a time - Grants those protected by the spell +10 duration for the spell's duration. Weaknesses; -Only works on the caster's allies who bare the same guild mark, other allies with different guild marks have to touch the caster to receive the same benefit. -Only protects them for the 2 posts in the storm and thus may deal with the aftermath if they remain. -While using the seal the caster stands perfectly in one place for 3 seconds which makes it easy for them to get hit. Effects; Duration: 2 posts Cooldown: 4 posts Range: Self ______________________________________________________________________________
Name of Spell; Tempest Fog Type; Defensive Rank; D Description; The user blows a chilled air from their mouth that creates a thick, blinding fog that traps people inside and blinds them so they can't fight effectively. Information; Strengths; - Blinds opponents for the duration of the spell - Lowers opponent's' agility by 10 for duration of the spell - If used in conjunction with a lightning spell, the fog will conduct the lightning and shock those trapped inside Weaknesses; - Opponents with 20 more endurance than the caster's spell power, will be unaffected - Spell can be canceled out by a wind spell or equal or higher rank. - Minus 10 spell power to the user if spell doesn't work Effects; Duration: 3 posts Cooldown: 5 posts Range: field( 1,000 yards)
- C Rank Spells:
Name of Spell; Tempest Demon Typhlosion Type; Offensive Rank; C Description; By removing the hydrogen from air particles and separating the two, the user will slowly form a swirling land typhlosion similar to a whirlpool. Added to this is the user's capacity for lightning induction allowing for this spell to be a lightning form whirlpool along land. Information; Strengths; - lightning element will paralyze opponents of equal or lower rank for two posts - utilizes three elements - good against multiple opponents Weaknesses; - Earth Magic cancels out the lightning element - Ice magic can freeze the water element - Wind magic of higher rank can cancel out the wind element - deals only c rank damage Effects; Duration: 3 post(1 post for spell itself, and two posts for paralysis) Cooldown: 6 posts Range: 1000 yds(914.4 m) ______________________________________________________________________________
Name of Spell; Tempest Demon Kick Type; Offensive/Ranged Rank; C Description; Rin sends on a blade of wind, water and lightning combined from their feet like they're kicking a soccer ball to attack their opponents. This spell is able to cause large lacerations as well as broken bones, it only does c rank damage. The blades it creates are 7 feet long and 5 feet wide. Information; Strengths; - Spell can paralyze opponents of equal or lower rank for 2 posts - Uses three elements - Good against multiple opponents Weaknesses; - Earth magic of equal or higher rank will cancel out the lightning element - Ice magic of equal of higher rank can freeze the water element - Allies can be injured if in range of the spell's destruction - Causes only c rank damage Effects; Duration: 4 posts(1 post per foot kicking, and two posts for paralysis) Cooldown: 8 posts Range: 1000 yds(914.4 m) ______________________________________________________________________________
Name of Spell; Duality Prison Type; Offensive - Defensive Rank; C Description; Rin grabs an opponent trapping them in a ball of water they then electrocute the trapped victim paralyzing them for the duration of two posts. The opponent's movements are naturally slower in the water. This spell deals c-rank damage Information; Strengths; - Causes paralysis to equal or lower rank opponents for two posts - Deals both water and lightning damage - Opponents cannot cast lightning magic without causing harm to themselves Weaknesses; - Earth magic prevents the paralysis and thunder damage - Ice Magic can freeze the and shatter the water element. - Wind magic can disperse the water if it's equal or higher rank. - Does little damage to higher ranked opponents. Effects; Duration: 4 posts(2 posts paralysis, spell itself lasts for 2 posts) Cooldown: 8 posts Range: Point Blank(spread out your arms) ______________________________________________________________________________
Name of Spell; Healing Rain Type; Healing Rank; C Description; A mile radius rain cloud enters a the battle field and starts showering on the battlefield. This rain heals wounds and purifies the body of all toxins within the body. Allies the rain feel also calm and relaxed, which quickens their ability to cast their low level spells again. The spell reaches from the clouds in the air to 65 foot diameter in the ground. Information; Strengths; -Heals 1 C-rank worth of damage to all allies. -Removes all C-rank or lower de-buffs from allies that are in it -Reduces the Cooldown of all C and D-rank spells by 1 to allies to accelerate being able to be used again. As in, they are in Cooldown already. Weaknesses; -Allies and foes get wet which causes them to take an additional 1 rank damage to all electricity based attacks. -Reduces visibility to everyone by 50% which can put people in danger. -Requires channeling which requires the caster to stay perfectly still. -Enemies get healed by 1 D-rank as residual rain does get on them. Effects; Duration: 1 post Cooldown: 4 posts Range: 1 mile
- B Rank Spells:
Name of Spell; Demon Slayer Secret Arts, Holy Tempest: Tempest Demon's Coarse Skill Type; Offensive Rank; B Description; The caster creates a multitude of very thin beams of water, wind, and lightning which pierce their target, heavily damaging them causing b rank damage. Information; Strengths; - This spell utilizes three elements - Lightning element can paralyze opponents of equal or lower rank for 3 posts - Wind element can inflict deep cuts on opponents who're equal or lower rank. Weaknesses; - Earth Magic will cancel out the lightning element in the spell - Does little to no damage on higher ranked opponents - No other spells may be cast while this spell is active - Has a long cooldown Effects; Duration: Instant Cooldown: 6 posts Range: 1000 yds(914.4 m) ______________________________________________________________________________
Name of Spell; Demonic Storm Type; Offensive Rank; B Description; The caster puts their hands to the sky, conjuring up a storm of rain, lightning and high speed winds. The rain is like razor sharp needles that pierce through skin, the winds are like blades that cut, and the lightning will paralyze those it hits temporarily. This spell causes B rank damage. Information; Strengths; - Paralyzes opponents of equal or lower rank for 3 posts - All three elements cause heavy damage to opponents - Caster is immune to the affects of spell Weaknesses; - Earth magic spells of equal or higher rank cancel out the lightning element - Does little to no damage to opponents of higher rank. - Sky magic spells of equal or higher rank can cancel out the wind element - Allies can be harmed if in the spell's area of effect. Effects; Duration: 6 posts(3 posts for the actual spell and 3 posts for paralysis) Cooldown: 8 posts Range: Area of effect is 400 ft (121.92 m) ______________________________________________________________________________
Name of Spell; Tempest Demon's Boiling Rain Type; Offensive - De-buff Rank; B Description; Rin raises an arm in the air and calls down the rain filled that is so hot that it acts like effects of boiling water if hit with it. This will scald flesh and cause severe burns on the targets body. Due to the heat and nature of water, it sticks to a persons clothes that continues damaging afterwards. It even ignores magical barriers of equal or lower rank by using its malleable shape to slip in through the cracks. Causes B rank damage. Information; Strengths; -Water will slip through barriers and armor due to the nature of the spell unless specifically targeted against water magic -Applies soaked status on the enemy even if it is hot. -Deals continuous C-rank damage per post as rain falls on you. Weaknesses; -Water will slip through barriers and armor due to the nature of the spell unless specifically targeted against water magic -Applies soaked status on the enemy even if it is hot. -Deals continuous C-rank damage per post as rain falls on you. Effects; Duration: 4 posts Cooldown: 5 posts Range: 400 ft (121.92 m) ______________________________________________________________________________
Name of Spell; Tempest Whip Type; Offensive Rank; B Description; The user creates a whip out of water and lightning to strike and or bind an opponent. The whip is 5 feet in length and lashes out at a speed of 15 m/s. It can only strike/bind a single opponent. Information; Strengths; - Lightning can shock/paralyze an opponent for two posts - Able to strike and or bind 1 opponent - Lightning can leave first degree burns on opponent if lightning in whip makes contact with bare skin. Weaknesses; - Opponents with 40 or more endurance than the caster's spell power will be unaffected - Can be canceled out by any spell of equal rank or higher - Lightning does not affect earth magic users - Ice magic can freeze and shatter the water element Effects; Duration: 1 post(paralyzes for 2 posts) Cooldown: 5 posts Range: 100 ft
- A Rank Spells:
Name of Spell; Demon Slayer Secret Arts, Holy Tempest: Storm Body Type; Offensive - Defensive Rank; A Description; Rin transforms her entire body into a storm(basically wind, water, and lightning). This spell allows her to avoid all attacks(pure physical, and magically boosted physical attacks) that are of equal or lower rank. Rin is also able to attack opponents in this form. She can electrocute her enemies, hit them with spikes made of rain, and cut them with wind. While in this form, all pure magic attacks will deal double damage. Causes A rank damage. Information; Strengths; -Can avoid physical attacks that are of equal or lower rank. -Can avoid physical attacks that are boosted by magic(equal or lower rank). -Able to attack in this form as well. Weaknesses; -Physical and physical attacks boosted by magic that are of higher rank can harm the caster while in this form. -Lightning element does not effect earth magic users -Ice magic of equal or higher rank can freeze the water element. -cannot evade pure magic attacks.(all pure magic attacks will deal double damage.) Effects; Duration: 4 posts Cooldown: 6 posts Range: as far as she can travel ______________________________________________________________________________
Name of Spell; Tempest Demon Rage Type; Offensive Rank; A Description; Rin takes a deep breath and lets out a shout, unleashing the storms fury upon her enemies. Their bodies have to withstand everything nature can bring to them and the effects will be apparent upon exiting. The effects are as if blasted by cold winds, water and electricity in chaotic blast. Information; Strengths; - Inflicts A-rank damage in a 200 foot cone with a 12 foot diameter - Can paralyze opponents of equal or lower rank for 4 posts - Can blast through D and C barrier spells Weaknesses; -friendly fire if allies are caught in the blast area. -Can be blocked by an A-rank barrier spell completely -Shout is so powerful that it pushes Rin back 10 feet, but otherwise has to stand still for duration of spell. - Does little to no damage on higher ranked opponents Effects; Duration: 1 post Cooldown: 3 posts Range: 1000 yds(914.4 m) ______________________________________________________________________________
Name of Spell; Skin of the Storm Demon Type; Defensive/ Offensive Rank; A Description; The caster focuses her magic to wear a miniature storm that is just above the skin. By spending additional magical energies, she can protect her allies with this shield. The chaos of the storms however provide random type of shielding as each individual element shifts in the skin. When struck the type of skin that is currently worn is determined by the 6 sided die and comparing it to the chart below. The skin changes every turn and thus its effects are changed constantly. This also provides an additional random buff for that particular turn. 1-Wind: Provides a 65% speed boost and physical damage this turn deals additional B-rank physical damage. 2-Lightning: Provides additional B-rank lightning damage to any melee attacks to user, and provides paralysis as if it was a B-rank spell. 3-Water: Provides an additional B-rank water damage to any melee attacks and inflicts soaked status. 4-Water/Wind: Provides an additional B-rank damage to any melee attacks and melee attacks inflict hypothermia status as if a B-rank spell. 5-Water/lightning: Flashes like a electrified flash bang, causing blindness to enemies as if a B-rank spell 6- Recipients choice: Player selects what element he/she wants this turn.
Information; Strengths; -Buff is random, creating trouble to pinpoint an elemental weakness. -Blocks 2 B-rank spells before dissipating. -Can change to an element that is strong elementally to the opponent and cause the spell to be treated as if it was 1 rank lower. Weaknesses; -Can change into an element that actually is weak elementally to the opponents they are fighting, causing an additional rank of damage to the armor. -Dual elements mean weaknesses to 2 elements and thus can be a fatal flaw -Costs an additional 5% mana per person she wants to give this spell to including herself. -Does not Block S-rank spells. Effects; Duration: 5 posts Cooldown: 7 posts Range: Self
- S Rank Spells:
Name of Spell; Demon Slayer Secret Arts, Holy Tempest: Tempest Demon's Storm Canon Type; Offensive Rank; S Description; The user extends both arms before themselves, their open palms facing, the fingers pointed towards the target. Sparks of white wind, water, and lightning are generated between their arms, growing larger and larger, and gradually extending to the surrounding area. With their arms completely clad in white wind, water, and lightning, the user fires a massive, concentrated beam(50 feet wide) of the aforementioned white wind, water, and lightning at their target. Such beam is shown to be able to completely vaporize what it strikes. Causes S rank damage. Information; Strengths; - Cannot be eaten by another slayer - Will destroy the surrounding area that is hit - Can be deadly to C and below ranked opponents Weaknesses; - Earth magic of equal or higher rank can cancel out the lightning element - Can be blocked by magic of equal rank - If opponent's dexterity is higher than caster's spell power, they can avoid the spell's direct damage. Effects; Duration: 1 post Cooldown: 5 posts Range: 1000 yds(914.4 m) ______________________________________________________________________________
Name of Spell; Tempest Demon's Shattering Drill Type; Offensive/ ranged Rank; S Description; The user moves into a wide stance, spreading their arms wide and causing a fast storm wind barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the storm wind wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. The range for this spell when it first starts off as a barrier of storm wind, and catches around the opponent if they are at least 15 or 20 ft away from Rin, the storm wind barrier also standing to the height of 200 ft. Information; Strengths; - Spell consists of two different element combinations(wind and water or wind and lightning) - The storm wind walls that surround the opponent feel like hard metal punches on contact. - If the opponent is covered in water, or using a water based magic, they will with-out a delay be shocked on contact with the lightning and wind like walls surrounding them. Weaknesses; - If the opponent has the ability to fly upward, or magical spout some sort of wings, they can escape this crushing wall of lightning and wind, the spell therefore hitting something or somebody else rather than the one she previously wanted to hit. - Any equal ranked defensive spell will be able to block of this attack, especially once the walls come together and coil around the opponent. - Though, if this defensive attack is metal, they will be shocked right away. Effects; Duration: 1 post Cooldown: 3 posts Range: barrier width is 140 feet wide ______________________________________________________________________________
Name of Spell; Demon Slayer Secret Arts, Holy Tempest: Roaring Thunder Type; Offensive/ Ranged(lightning and wind) Rank; S Description; he user rushes at the target and releases a large burst of lightning and wind from their fist, heavily damaging and electrocuting the target, whilst also pushing them away with immense force. Information; Strengths; - Since this spell is using lightning and wind, it will have a naturally strong effect on both water and metal, shocking any opponent that is in contact with any of those two elements. - This spell can also be brought out quite quickly, attacking or swarming around the opponent at lightning and both wind like speed. - If the opponent doesn't bring out some sort of defense with swift speed, they will take this hit and also take damage until the spell ends. Weaknesses; - Now going elemental wise, this spell will have a natural weakness to mainly earth, and even ice, depending on the durability of the opponents ice spell. - If the spell is called out in enraged state it will fly out wildly, harming people she may or may not want to harm in the process, even destroying buildings or homes, depending on the area she is in. - Defense spells of equal rank will cancel out the spell and its damage. Effects; Duration: 2 posts Cooldown: 4 posts Range: 1,000 ft away from Rin.
| |
|